![]() 5 Charges: deals 340 points of Magic Damage, plus 100 Holy Damage points.ġ Charge: deals 90 points of Magic Damage, plus 100 Holy Damage points. 4 Charges: deals 270 points of Magic Damage, plus 100 Holy Damage points. 3 Charges: deals 200 points of Magic Damage, plus 100 Holy Damage points. 2 Charges: deals 130 points of Magic Damage, plus 100 Holy Damage points. After casting, all enemy units within a 10 meter radius of you will be stunned and pushed back.ġ Charge: deals 60 points of Magic Damage, plus 100 Holy Damage points. Adds 1 charge point.įinishing skill that requires charges. Adds 1 charge point.Ĭauses 360 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. Adds 1 charge point.Ĭauses 286 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. 10% Magical damage sustained.Ĭhance to knock back attackers that HP are above 40%Ĭauses 206 points of Magic Damage to a single enemy target, also forces monsters level 20 or below to fall into Blind 1 status. Passive skill obtained after becoming an Acolyte. This class can also use staffs to increase their magic attack The main weapon for this class are Hammers whether it be 1-handed or 2-handed hammer. For more info on what armor is available for this class please go to Acolyte/Armor The armor for this class is a mainly cloth like armor, which gives some physical defence, but focuses more on magic defense. Slow kill speed - one of the slowest classes in the game.High Mp cost - skills require a lot of MP.High Magical Defense - very good at tanking magic attacking.Healing - Less need to rely on HP potions.Magic Attack - good at dealing magic damage. ![]()
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